636 Royalty-Free Audio Tracks for "C Note"

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X and y comes from the nonlinearcircuits sloth lfo (regular version). X is the high sinus c, left channel. Y is the low triangle c, right channel. X and y goes to comparator resulting in a note when crossing the threshold. At the same time x and y goes to cv in on jupiter storm generating two glissando paths. The two used osc's on jupiter storm are tuned to the same pitch. The sloth have a potentiometer that is said to "alter frequency a little". . .
Author: Gis Sweden
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Twitter https://twitter. Com/samples_simple@samples_simple. More music on my youtube channelhttps://www. Youtube. Com/watch?v=saawiun1heg&list=pl9bdtoyt75av5krkq_-_z6hrwsqqjpzcf&index=3. This is one note from my virtual instrument. The virtual instrument is made from a cheap chinese stratocaster. Subscribe my youtube channel :-)for new samples. Https://youtu. Be/fzhu2rkaxvc?t=17. Facebook. Https://www. Facebook. Com/simplesamplesweb.
Author: Josefpres
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Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the blip generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you what projects you use these sounds for. Please let me know. ;-).
Author: Cabled Mess
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Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the hurt generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the coin generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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03:50
Semi-generative melodic analog sequence drenched in delay and reverb. Key of c pentatonic minor, 96bpm. Patch notes:. Moog matriarch sequenced by intellijel metropolis, filtered by ssf stereo dipole and reverb by noise engineering desmodus versio. Minimally post-processed in ableton with compression, eq, and transient control.
Author: Imaginarynoises
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08:36
December Makes Me Feel This Way ("Joy to the World") performed by the Airmen of Note of the United States Air Force Band. Track 6 from Christmas Time is Here (1998). Recorded at the Center For The Arts, George Mason University, January 24-27, 1998. Credits: Alto Saxophone – Technical Sergeant Andy Axelrad* Alto Saxophone [Lead] – Senior Master Sergeant Joe Eckert* Baritone Saxophone – Master Sergeant Don New* Bass – Master Sergeant Paul Henry* Bass Trombone – Master Sergeant Dudley Hinote* Directed By – Chief Master Sergeant Peter C. BarenBregge* Drums – Senior Master Sergeant C. E. Askew* Engineer [Assistant] – Master Sergeant Kendall Thomsen* Engineer, Edited By – Bruce Leek Guitar – Technical Sergeant Shawn Purcell* Layout [Graphic] – Master Sergeant Dudley J. Hinote*, Master Sergeant Judith J. Thompson*, Technical Sergeant Robert K. McConnell* Liner Notes – Chief Master Sergeant Peter C. BarenBregge* Mixed By – Senior Master Sergeant Mike Crotty*, Chief Master Sergeant Peter C. BarenBregge* Percussion – Master Sergeant Pat Shrieves* (tracks: 2, 4 to 11) Piano – Master Sergeant Wade Beach Jr.* Producer – Senior Master Sergeant Mike Crotty*, Chief Master Sergeant Peter C. BarenBregge* Tenor Saxophone – Senior Master Sergeant Saul Miller Jr.* Tenor Saxophone [Lead] – Chief Master Sergeant Pete BarenBregge* Trombone – Technical Sergeant Jeff Martin* Trombone [Assistant Lead] – Technical Sergeant Ben Patterson* Trombone [Lead] – Master Sergeant Joe Jackson* Trumpet – Master Sergeant Rich Sigler*, Technical Sergeant Tim Leahey* Trumpet [Assistant Lead] – Master Sergeant Dave Detwiler* Trumpet [Lead] – Master Sergeant Bruce Gates* Vocals – Master Sergeant Tracey Wright*
Author: Composition: George Frederick Handel; Arrangement: TSgt Alan Baylock; Performance: United States Air Force Band, Airmen of Note; Recording: United States Air Force
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05:41
Away in a Manger (jazz rendition) performed by the Airmen of Note of the United States Air Force Band. Track 10 from Christmas Time is Here (1998). Recorded at the Center For The Arts, George Mason University, January 24-27, 1998. Credits: Alto Saxophone – Technical Sergeant Andy Axelrad* Alto Saxophone [Lead] – Senior Master Sergeant Joe Eckert* Baritone Saxophone – Master Sergeant Don New* Bass – Master Sergeant Paul Henry* Bass Trombone – Master Sergeant Dudley Hinote* Directed By – Chief Master Sergeant Peter C. BarenBregge* Drums – Senior Master Sergeant C. E. Askew* Engineer [Assistant] – Master Sergeant Kendall Thomsen* Engineer, Edited By – Bruce Leek Guitar – Technical Sergeant Shawn Purcell* Layout [Graphic] – Master Sergeant Dudley J. Hinote*, Master Sergeant Judith J. Thompson*, Technical Sergeant Robert K. McConnell* Liner Notes – Chief Master Sergeant Peter C. BarenBregge* Mixed By – Senior Master Sergeant Mike Crotty*, Chief Master Sergeant Peter C. BarenBregge* Percussion – Master Sergeant Pat Shrieves* (tracks: 2, 4 to 11) Piano – Master Sergeant Wade Beach Jr.* Producer – Senior Master Sergeant Mike Crotty*, Chief Master Sergeant Peter C. BarenBregge* Tenor Saxophone – Senior Master Sergeant Saul Miller Jr.* Tenor Saxophone [Lead] – Chief Master Sergeant Pete BarenBregge* Trombone – Technical Sergeant Jeff Martin* Trombone [Assistant Lead] – Technical Sergeant Ben Patterson* Trombone [Lead] – Master Sergeant Joe Jackson* Trumpet – Master Sergeant Rich Sigler*, Technical Sergeant Tim Leahey* Trumpet [Assistant Lead] – Master Sergeant Dave Detwiler* Trumpet [Lead] – Master Sergeant Bruce Gates* Vocals – Master Sergeant Tracey Wright*
Author: Composition: James Murray; Arrangement: TSgt Alan Baylock; Performance: United States Air Force Band, Airmen of Note; Recording: United States Air Force
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Good King Wenceslas and His Merry Band performed by the Airmen of Note of the United States Air Force Band. Track 1 from Christmas Time is Here (1998). Recorded at the Center For The Arts, George Mason University, January 24-27, 1998. Credits: Alto Saxophone – Technical Sergeant Andy Axelrad* Alto Saxophone [Lead] – Senior Master Sergeant Joe Eckert* Baritone Saxophone – Master Sergeant Don New* Bass – Master Sergeant Paul Henry* Bass Trombone – Master Sergeant Dudley Hinote* Directed By – Chief Master Sergeant Peter C. BarenBregge* Drums – Senior Master Sergeant C. E. Askew* Engineer [Assistant] – Master Sergeant Kendall Thomsen* Engineer, Edited By – Bruce Leek Guitar – Technical Sergeant Shawn Purcell* Layout [Graphic] – Master Sergeant Dudley J. Hinote*, Master Sergeant Judith J. Thompson*, Technical Sergeant Robert K. McConnell* Liner Notes – Chief Master Sergeant Peter C. BarenBregge* Mixed By – Senior Master Sergeant Mike Crotty*, Chief Master Sergeant Peter C. BarenBregge* Percussion – Master Sergeant Pat Shrieves* (tracks: 2, 4 to 11) Piano – Master Sergeant Wade Beach Jr.* Producer – Senior Master Sergeant Mike Crotty*, Chief Master Sergeant Peter C. BarenBregge* Tenor Saxophone – Senior Master Sergeant Saul Miller Jr.* Tenor Saxophone [Lead] – Chief Master Sergeant Pete BarenBregge* Trombone – Technical Sergeant Jeff Martin* Trombone [Assistant Lead] – Technical Sergeant Ben Patterson* Trombone [Lead] – Master Sergeant Joe Jackson* Trumpet – Master Sergeant Rich Sigler*, Technical Sergeant Tim Leahey* Trumpet [Assistant Lead] – Master Sergeant Dave Detwiler* Trumpet [Lead] – Master Sergeant Bruce Gates* Vocals – Master Sergeant Tracey Wright*
Author: Composition: traditional; Arrangement: SMSgt Mike Crotty; Performance: United States Air Force Band, Airmen of Note; Recording: United States Air Force
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Sound create use fm synthesis and use 16 bit for high quality. Create sound use c program. Sample have different frequency (power 2) and length. Last several sample have wave frequency above nyquest limit 48000 hz/2 = 24000 hz. Some effect sound like effect in game strider hiryu (ストライダー飛竜) from capcom 1989 (robot gorilla in level siberia) and sonic hedgehog 1 from sega 1990 (sonic jump in large ring at level end if have more than 100 ring). Algorithm:• one carrier and modulate pair• modulate frequency 1. 4 of note (carrier frequency)• modulate amplitude (β) change from 0. 0 to 10. 0 across note• hill envelope with top at 0. 1 of note length.
Author: Sieuamthanh
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Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the boom generator as a starting point. I tried to stick to c as the root note. Well, maybe not so much in this one. . It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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01:41
A la Nanita Nana, is an eighteenth-century Spanish Christmas carol here performed by the chorus of U.S. Army Band "Pershing's Own", led by Colonel Thomas Rotondi, Jr. (Leader & Commander) and CSM Debra L. McGarity (Command Sergeant Major) c. 2010. It is done bilingually, first in Spanish, then in English. The English translation appears to have been done in house by the Army, as I can find no evidence of any other usage. CSM Debra L. McGarity Modifications Levels adjustment - a basic linear tweak, with the lower notes being slightly quieter and the higher notes slightly louder. Also removed a slight tapping noise in the beginning, before the singing starts.
Author: Tune is traditional (18th-century) U.S. Army Band "Pershing's Own" (performer, also apparently the translator). Modifications by Adam Cuerden at en.wikipedia
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Simple retro video game sound effects created using the amazing, free chiptone tool. Http://sfbgames. Com/chiptone. For this pack i selected the zap generator as a starting point. I tried to stick to c as the root note. It's always nice to hear back from you. What projects did you use these sounds for?please let me know. ;-).
Author: Cabled Mess
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Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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Dubstep bass: 110 bpm wobble at 1/8th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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Dubstep bass: 110 bpm wobble at 1/8th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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00:06
Dubstep bass: 110 bpm wobble at 1/16th note, half of the samples as a sine lfo and saw lfo descending. Sampled in ableton using massive, compression using psp compressor2. Random presets with lfo settings on key parts, and very little other effects used, mostly so this sample can be re-sampled. 110 bpm so it can be pitched up which is usually better then having to pitch samples down.
Author: Spankmyfilth
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This is my attempt to emulate the sound of the harmony 64 chimes that can be heard on some ice cream trucks. I used a single note from a low-quality recording from a demo of the chimes for the base synth then cleaned up the audio using audacity and set the starting pitch to "c". (in particular, i used the first note of the "can-can" chime from http://www. Microminiatures. Com/tunes. Html). I then composed a short variation of a well-known song (bicycle built for two in this case). This loop can be used in games or other projects as long as you put a link to this sound's page in the game description. I hope you enjoy and any feedback is welcome!.
Author: Darkgamer
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A set of orchestral hits with different instrumentations. All instruments play the note c. A: full orchestra with cymbals and bells (*1)b: full orchestra without cymbals and bellsc: no untuned percussiond: col legno strings (*2)e: no woodwindsf: no brassg: no percussionh: only brass & percussioni: only woodwinds and percussionj: only strings and percussionk: only col legno strings and percussionl: only strings and woodwindsm: only strings and brass. (*1) the cymbals tend to sound weird when you change the pitch (in my opinion) so all other samples don't use them. (*2) col legno is when the strings are hit with the wooden back of the bow. These are very dry samples with no additional reverb or any other processing.
Author: Mathewhenry
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06:04
I don't have a modular system to speak of but after watching some of divkids videos i realised my xiao could sound really nice in an ambient eurorack setup. Anyway, here's a few improv sections on my flute, only been playing 4 weeks so pardon the few bum notes. Make of it what you will but would love to hear what people come up with. Concertina loops on the way after it's been serviced.
Author: Jamiewilson
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Wrote/recorded a short rock song at 120 bpm in ableton live 9:guitar recorded direct into a scarlett 18i20 then used guitar rig 5 plugin from native instruments. Ezbass for bass. Ezdrummer for drums. Chords: am, c, g, f#. Additional notes:-11. 7 lufs integrated. -3. 5 db true peak max. Hope this helps and is useful for your next project. Cheers,bainmackyoutube. Com/bainmack.
Author: Bainmack
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Original file name: wah whistle suspense bees - 30 september 2012specs: demo at 120 bpm, stereo, 48000 hz, 24 bit, wav formatdescription: created the sound using the thor polyphonic synthesizer in propellerheads reason. Sounds weird when played in isolation, but sounds decent when played as an arp or melody. I have included the "c" note spanning 7 octaves in case the samples need to be loaded into a sampler. Sample pattern: demo | c0 | c1 | c2 | c3 | c4 | c5 | c6. Contact (pm) me if you want any changes to this sample (please include freesound sample number 166169). You can use this commercially with proper crediting, but please let me know where and how you use it - seeing this used will really make me happy. :).
Author: Afleetingspeck
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[Kde domov muj?] (The Czech National Anthem) [Where is my home?] Duration: 1 minute, 5 seconds PERFORMER(S) Jakubcin, Julia Name also documented as: Jacubcin, Julia NOTES The first stanza to this song, preceding the first stanza to the Slovak National Anthem, constituted the national anthem of the Czechoslovak Republic beginning in 1918. Since 1993, the first two stanzas of this song have served as the national anthem of the independent Czech Republic. The Slavia colony in Florida was established by Slovaks who had first settled in Cleveland in 1912. ETHNIC GROUP(S) Slovak Americans LANGUAGE(S) Czech INSTRUMENTATION vocals GENRE(S) Czech songs National anthems SPEAKER(S) Morris, Alton C. COLLECTED BY Morris, Alton C. CREATED/PUBLISHED 1939/09/01 LOCATION [St. Luke's Lutheran Church] Slavia, Florida Seminole County
Author: Alton C. Morris, Works Progress Administration
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A very clean recording (no recognizable voices) of the moment a 737 comes in for a landing at raleigh-durham international airport (rdu). You will hear the sound in flight, the landing gear go down, touchdown, and the airplane begin to taxi back to the terminal. At the very moment the flight attendant keys her microphone, i cut the recording. This keeps you legally safe to use this file. Note: touchdown is at about 55 seconds in. . . Enjoy!. - christopher c. Courter.
Author: Courter
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The symmetry of Webern's tone row from Variations, Op. 30, is apparent from the equivalent, P1=IR1 and R12=I12, and thus reduced number of row forms, two, P and R, plus transpositions. Consisting of three related tetrachords: a and c consisting of two minor seconds and one minor third and b consisting of two minor thirds and one minor second. Notes 4-7 and 6-9 also consist of two minor seconds and one minor third. Created by Hyacinth (talk) 23:25, 19 October 2010 using Sibelius 5.
Author: The original uploader was Hyacinth at English Wikipedia.
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Td-3-tg recorded with zoom h-1. Td was performing slide through octaves with "slide" button pressed in program, and subsequent cs were played, in octave -1 and 0, and higher c in octave 0 and +1, back and forth. Program takes 7 16th notes and the space between notes takes 9 rests. Tempo of the td-3 was set to maximum and the volume control was set to high amount, to let zoom h-1 with rec level setting to 37, be driven up to -6db. Sound recorded in 96khz and 24bits. Trimmed and saved in flstudio edison, what made sound 32bit. No amplify, no normalisation. "tune" knob of td-3 was set to maximum as well as "cut off", "envelope" and "accent". "resonance" and "decay" was set to one o'clock. "waveform" swicth was set to square. No distortion. Zoom h-1 was plugged by a cable, td-3 output to line in. Cable was named vitalco - 1/8 inch trs to 1/4 ts, male to male, 3m.
Author: Laffik
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02:32
Tournament Galop performed by the Rampart Winds of the United States Air Force Academy Band. Track 1 from Golden Door (2003). Recorded November 5-8, 2001 at Sunrise United Methodist Church, Colorado Springs.[1] Credits: Administrator [Rampart Winds NCOIC], Clarinet [Rampart Winds] – Scott Richardson (9) Bassoon [Rampart Winds] – Alex Vieira (3) Coordinator [Production Assistant] – Sandra Tiemens Design Concept – Chris Hureau Engineer [Assistant], Coordinator [Production] – Douglas M. Huggins* Engineer, Mixed By, Edited By – Bruce Leek Executive-Producer, Administrator [Commander] – Philip C. Chevallard Flute [Rampart Winds] – Cheryl White (2) Horn [Rampart Winds] – Mark Firks Liner Notes – Scott Richardson (9) Oboe [Rampart Winds] – Sarah Balian Producer, Administrator [Deputy Commander] – Matthew S. Henry
Author: Composition: Louis Moreau Gottschalk; Transcription: Sarah Balian; Performance: United States Air Force Academy Band, Rampart Winds; Recording: United States Air Force
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This sound or sounds was created through the help of vst's, time shifting, parametric eq, cutting, sampling, layering and many other methods of sound manipulation. Follow me on youtube for future tutorials and music. Https://www. Youtube. Com/channel/uc3f2acuv1q0hsuaxqqwotrq-------------i make sounds for freesound. Orgi obviously don't get paid anything for uploading and the premise of using freesound. Org is to share sounds for free to everyone. If you could help me make this a sort of go fund me donation so i can continue doing what i love. Any amount donated is greatly appreciated and words can't show how much i appreciate you. Thank you for reading. Https://paypal. Me/pools/c/81iraceqx0.
Author: Erokia
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These samples are created to work with the vg trumpet for ni kontakt. For information about vgtrumpet pleasr visit www. Vgtrumpet. Comthe sample was recorded with a pair of neumann u 87 mics and mastered in sound forge pro 10. The sample was recorded at full 24bit/44. 1khz depth to capture every detail. Here are some sound examples:http://vgtrumpet. Com/http://www. Youtube. Com/watch?v=ffoa8zj0ktehttp://www. Youtube. Com/watch?v=9apw8ufklucvg trumpet soft is a bb trumpet that has been recorded and programmed as a very high quality kontakt instrument with a custom graphic interface. Each note was individually sampled to achieve maximum realism. Vg trumpet will give you the intimacy, warmth and the natural sound of a real instrument. It’s straightforward and easy-to-use interface with advanced kontakt scripting allows for incredibly realistic phrasing and performance. If you’re in the market for brass sounds, you simply must check it out….
Author: Vlad
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Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Author: Luckylittleraven
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Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Author: Luckylittleraven
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00:18
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tanpura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them; strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" is experimenting with running up and down the strings. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Author: Luckylittleraven
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00:19
Melodic snippets from recordings of me playing the swar sangam. This wonderful instrument is a combination of the swarmandal and the tampura. 15 harp strings and 4 drone/bass strings. In these recordings i am only using the swarmandal (harp) part. It is tuned to c sharp, but i have dropped the fourth note (f sharp) out of the scale. There are four packs with lots of recordings in them, strums, plucks, short improvisations. "short melodic statements" are 1-2 bars. "riffs" are 2-4 bars. "melodies" are about 30 seconds and "runs and flutters" speaks for itself. There is recording of tuning up the swarmandal in the melodies pack. The snippets were taken from recordings done on three different days so you may notice a slight difference in volume and background noise. A couple of the recordings have some ambient noise (bird tweets, wind chimes,)some of the melodies are based around a similar theme but have enough variation to be interesting/useful. Credit is not required but always appreciated. Linking to the sound allows others to find this amazing website. :-)i love to hear what you have used my sounds for!.
Author: Luckylittleraven
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00:29
Ok, i don't know how many of you might be interested in this, but i figure there's no harm in posting it. I'm working on some original songs. Laptop-based, electronic songs, with many orchestral parts, including violin, viola, cello, and string bass. Presonus studio one has some very nice vst string instruments, and i have some really great ones for kontakt. But they all are missing one thing, and i couldn't find the (admittedly esoteric) sound that i'm looking for anywhere on the internet. Being a viola player myself, i recorded myself playing these very particular incidental sounds. Let me explain-. There's this 'grabby' sound that a well-rosined bow makes just is it is first being drawn across the string. Listen carefully to any of the pros and you'll hear it. In your laptop sequences, if used subtly, right at the point where the first note of a phrase is initiated, this sound can give the string part a marked sense of realism*. This, combined with vibrato, reverb and a nice warm/tube/tape saturation setting, nobody will be able to tell the difference between your vst and the real thing. About the audio-i tried to keep them as pitchless as possible, thus not limiting their utility. I recorded two sets of all four open strings (c, g, d, a), first close mic'ed, and once from a few feet away, in stereo. Or to say it another way, the sounds are as follows-1. Open c close2. Open g close3. Open d close4. Open a close5. Open c far6. Open g far7. Open d far8. Open a far. It's totally overkill for me to record all the different versions, but i suppose somebody out there might find one more appropriate than another for their purposes. They work pretty effortlessly for violin and viola, but you might have to pitch them down for cello and string bass. I added no processing whatsoever, apart from normalizing each individual sound. Aiff, recorded at 44/16. Nady scm-2090 stereo condenser mic, focusrite saffire pro 24 interface, recorded in logic. Not the quietest room, but these sounds will be so far down in the mix that it won't matter. Free for all to download, no attribution necessary. Http://www. Freesound. Org/people/bruce%20burbank/sounds/220917/. As an example, here's the part i'm working on that motivated me to record these sounds, with the grabby sound in place. See if you can spot the three times i used it. *pro tip- much the same way i'll insert an inhale breath right before horn or oboe phrases.
Author: Bruce Burbank
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02:40
Created by divkid for use in the make noise soundhack morphagene. There are dry-only, fx-only, and mix versions of this reel in the pack. See it in action at https://youtu. Be/rk4ufmfcouc. Patch walkthrough. The patch starts with the qu-bit chance providing discrete random values (sample and hold) going into an instruo harmonaig. This takes the stepped random voltages and quantizing them to a given scale. I put in the notes c d eb f g ab bb which is a c natural minor scale, the relative minor of eb major (for anyone that's curious). However like most of my modular work i didn't actually tune the oscillators to anything specific. So treat the scale as a pattern of intervals not a set of specific notes. The quantized notes then form 4 voice chords giving us a root, third, fifth and seventh cv output that will be diatonic following the scale pattern, meaning the third will be major or minor, the seventh major, minor or dominant and the fifth natural or diminshed to suit the scale. With the 4 quantized outputs on the harmonaig these all go into the four oscillators on the synthesis technology e370 quad morphing vco. Each of the e370 oscillators are in the basic morph xy mode using the built in rom b set of wavetables. Wavetables are modulating by various mixes of the befaco rampage, mutable instruments tides, wmd multimode envelopes and music thing modular turing machine. The modulation sources are mixed and split with multiples and mixers. These modulating wavetables then go into a bubblesound vca4p where i'm using 4 mk1 intellijel dixie oscillators all un-synced and free running with sine wave lfos. Each lfo freely fades the voice in and out of the vca4p. As this is unsynced there's no regard to pitch changes linked to changes in amplitude and the swells. I find splitting the gate/rhythm from pitch regarding sequencing to be a freeing and interesting way to work that's not available on traditional instruments. This is just a simple application of that idea with the lfos fading freely unrelated to the other modulation or sequencing of pitch. The sound then goes from the vca4p mix out into a befaco mixer and praxis snake charmer which the output section of the larger case and i'm sending a 'pre' auxiliary out into my fx case. The dry sound first goes into the erica synths fusion delay / flanger vintage ensemble which is giving me short modulated delays giving vibrato like sounds and pushing the input level and overdrive gives us some warmth and grit that thickens up the sound and also fills in the gaps left by the free running lfos pulling quieter sounds and compressing in the on board tube. This then outputs to the feedback 1 bit multitap delay module which has it's delay chip pushed to longer times for some added crackle and noise. I'm using the two delay taps for a shorter and longer delay with little feedback to mix the dry sound for a generally noisier and smeared version of the input. This then goes into the xaoc devices kamieniec with it's on board lfo as slow as possibly for a mildly resonant phase shifting. This goes into mutable instruments clouds set to sew random grains slowly and randomly which are pitch shifted up 2 octaves to fill out some high end flourishes against the closed chord voicings at the core of the patch. Finally this goes into a long lush reverb from the halls of valhalla card in the tiptop audio z-dsp. The stereo fx chain and the mono dry signal are mixed in the befaco hexmix and recorded as a mixed stereo file. I'd consider this to be the main 'reel'. However i split the dry signal and the fx only wet stereo signal and recorded those at the same time so you can choose which reel to use and experiment with dry/wet or blended sounds from this patch.
Author: Makenoisemusic
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Start sound of mac ii iix iicx iici se/30. Create by dissessemble rom code and use wave table algorithm write c program write wav file. C program below:. /* mac_ii. C *//* boot beep mac ii *//* 2558/09/06 */. #include. #define knumber_samples 30000#define kdelay_note 300#define kwave_table_value 0x30013f10#define ksample_rate 22257 // hz. Void preparewavetable( unsigned short *wavetable, unsigned int value );void updatewavetable( unsigned short *wavetable, unsigned short chiso );void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate );. Int main () {. // ---- wave tableunsigned short wavetable[256];// ---- sound data, stereoshort sounddata[knumber_samples << 1];// ---- increment array (16/16 bit fix point integer)int arrayincrement[] = {3 << 16, 4 << 16, (3 << 16) + 0x2f2, 6 << 16};// ---- prepare wave tablepreparewavetable( wavetable, kwave_table_value );. // ---- array phase (16/16 bit fix point integer)unsigned int arrayphase[] = {0, 0, 0, 0}; // set all = 0. Unsigned int samplenumber = 0;while( samplenumber < knumber_samples ) {. // ---- calculate sampleunsigned int channelleft = 0;unsigned int channelright = 0;unsigned char notenumber = 0;while ( notenumber < 4 ) {// ---- see if should update phase for note, only do if play noteif( samplenumber >= notenumber*kdelay_note ) {// ---- up date phase beforearrayphase[notenumber] += arrayincrement[notenumber];// ---- not let out of range [0; 255]if( arrayphase[notenumber] > 0xff0000 ) // 0xff0000 == 255 << 16arrayphase[notenumber] -= 0xff0000; // return to begin of wave table}unsigned short mauvat = wavetable[arrayphase[notenumber] >> 16];. // ---- add sound componentsif( notenumber < 2 ) // ---- first 2 notes left channelchannelleft += mauvat;else // ---- last 2 notes right channelchannelright += mauvat;// ---- next notenotenumber++;}// ---- save left and right samplessounddata[samplenumber << 1] = (channelleft << 9) - 0x8000; // use << 1 for 16 bitsounddata[(samplenumber << 1) + 1] = (channelright << 9) - 0x8000; // use << 1 for 16 bitupdatewavetable( wavetable, samplenumber & 0xff );samplenumber++;}// ---- save wav filesavesound( "mac ii. Wav", sounddata, samplenumber << 1, ksample_rate ); // multiply 2 because stereo. Return 1;}. Void preparewavetable( unsigned short *wavetable, unsigned int value ) {. // ---- prepare wave tableunsigned short index = 0;unsigned short wavetablevalue = value & 0xff;while( index < 64 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 8) & 0xff;while( index < 128 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}. Wavetablevalue = (value >> 16) & 0xff;while( index < 192 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}wavetablevalue = (value >> 24) & 0xff;while( index < 256 ) {wavetable[index] = wavetablevalue; // << 8; // for 16 bitindex++;}}. Void updatewavetable( unsigned short *wavetable, unsigned short index ) {// ---- get value from wave tableunsigned short value = wavetable[index];// ---- calculate new value for wave tableif( index == 255 ) { // careful at last element of wave tablevalue += wavetable[0];value = (value >> 1);wavetable[0] = value;}else {value += wavetable[index+1];value = (value >> 1);wavetable[index+1] = value;}. }. #pragma mark ---- save wavvoid saveheader( file *filename, unsigned int samplerate );void savesounddatainteger16bit( file *filename, short *sounddata, unsigned int numbersamples );. Void savesound( char *filename, short *sounddata, unsigned int numberframes, unsigned int samplerate ) {// ---- open filefile *file = fopen( filename, "wb" );if( file ) {// ---- "riff"fprintf( file, "riff" );// ---- length sound file - 8unsigned int lengthsoundfile = 32;lengthsoundfile += numberframes << 1; // một không có một mẫu vạt cho kênh trái và phải// ---- save file lengthfputc( (lengthsoundfile) & 0xff, file );fputc( (lengthsoundfile >> 8) & 0xff, file );fputc( (lengthsoundfile >> 16) & 0xff, file );fputc( (lengthsoundfile >> 24) & 0xff, file );// ---- "wave"fprintf( file, "wave" );// ---- save headersaveheader( file, samplerate );// ---- save sound datasavesounddatainteger16bit( file, sounddata, numberframes );// ---- close filefclose( file );}else {printf( "problem save file %s\n", filename );}}. Void saveheader( file *file, unsigned int samplerate ) {// ---- name for header "fmt "fprintf( file, "fmt " );// ---- header lengthfputc( 0x10, file ); // length 16 bytefputc( 0x00, file );fputc( 0x00, file );fputc( 0x00, file );// ---- method for encode, 16 bit pcmfputc( 0x01 & 0xff, file );fputc( (0x00 >> 8) & 0xff, file );// ---- number channels (stereo)fputc( 0x02, file );fputc( 0x00, file );// ---- sample rate (hz)fputc( samplerate & 0xff, file );fputc( (samplerate >> 8) & 0xff, file );fputc( (samplerate >> 16) & 0xff, file );fputc( (samplerate >> 24) & 0xff, file );// ---- number bytes/secondunsigned int numberbytessecond = samplerate << 2; // multiply 4 because short (2 byte) * 2 channelfputc( numberbytessecond & 0xff, file );fputc( (numberbytessecond >> 8) & 0xff, file );fputc( (numberbytessecond >> 16) & 0xff, file );fputc( (numberbytessecond >> 24) & 0xff, file );// ---- byte cho một khung (nên = số lượng mẫu vật * số lượng kênh)// ---- number bytes for sampleunsigned short bytesoneframe = 4; // short (2 byte) * 2 channelunsigned char bitsonesample = 16; // shortfputc( bytesoneframe & 0xff, file );fputc( (bytesoneframe >> 8) & 0xff, file );. Fputc( bitsonesample, file );fputc( 0x00, file );}. Void savesounddatainteger16bit( file *file, short *sounddata, unsigned int numbersamples ) {fprintf( file, "data" );unsigned int datalength = numbersamples << 1; // each sample 2 bytefputc( datalength & 0xff, file );fputc( (datalength >> 8) & 0xff, file );fputc( (datalength >> 16) & 0xff, file );fputc( (datalength >> 24) & 0xff, file );unsigned int sampleindex = 0;while( sampleindex < numbersamples ) {short shortdata = sounddata[sampleindex];fputc( shortdata & 0xff, file );fputc( (shortdata >> 8) & 0xff, file );sampleindex++;}}.
Author: Sieuamthanh
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